Mark Zuckerberg tested the Oculus gloves that come with finger tracker in VR. Oculus wants you to finger-paint. The company wants your fingers to act like any other superhero. Oculus already has the touch controllers that are perfect for using the digital objects. You can pick up any virtual objects.
On 9th February, Facebook CEO Mark Zuckerberg revealed the new prototypes of VR gloves from Washington Oculus Research Center. According to Zuckerberg, [quotes quotes_style=”bquotes” quotes_pos=”center”]We’re working on new ways to bring your hands in virtual and augmented reality. Wearing these gloves, you can draw, type on a virtual keyboard, and even shoot webs like Spider-Man. That’s what I’m doing here.[/quotes]
I just visited our Oculus Research lab in Redmond, Washington where some of the best scientists and engineers in the…
The set up used to view Oculus Gloves
The set up that Zuckerberg is used to testing the Oculus gloves is the OptiTrack Prime 17W motion capture camera. It costs $3499. The camera offers a 70-degree field view with 360 fps capture rate. The other features include 6mm “fast glass” lens and a resolution of 1664*1088 pixels. Facebook might use the camera instead of developing their own. Michael Abrash leads the Oculus Research team of Facebook. The objective of this lab is to search and innovate new ways of mapping the human body. Apart from the Oculus gloves, the team is also working on mixed reality technology, advanced optics, and eye tracking facilities and much more.
More features will come soon in VR gloves
Zuckerberg said, [quotes quotes_style=”bquotes” quotes_pos=”center”]We’ve built labs that let us quickly make new kinds of lenses and devices to push the boundaries of virtual and augmented reality. That includes a Diamond Turning Lab that cuts metal with a gemstone quality diamond, and a 5-axis CNC milling machine.[/quotes] Right now, Facebook and Oculus are offering the base hardware for the high-quality virtual experience on PC. You need Oculus Rift headset for vision and Oculus Touch controllers for movement. From Zuckerberg’s point of view, Facebook is not going to stop with these only. The Oculus gloves will come with more features. They are looking to create the Oculus gloves in such a way that will enable customers to play virtual piano, finger paint and experience the life of a superhero.
It will need a lot of investment. Zuckerberg visited a “clean room” in the Oculus Research Center in Washington. The room is for creating tiny parts. To create these small pieces, Oculus will need near the sterile surface for preventing defects. It means to filter out particles that are almost 1000 times smaller than a dust particle. Zuckerberg also showed them, the anechoic chamber, specifically designed for testing sounds. It is an echo-free room. Zuckerberg also said, [quotes quotes_style=”bquotes” quotes_pos=”center”]Oculus Rift is already the best VR experience you can buy — and the technology being built in this lab right now makes me want the future to get here a lot sooner.[/quotes]
The business aspect
Previously a lot of companies have worked on the haptic gloves and trackable ones. Dexter robotics gloves look like the mechanical exoskeletons which fit in your hands. Manus is creating a much sleeker biker like gloves, while Neurodigital’s Gloveone and Noitom’s Hi5 are the two other variants which are still in development. But this news of Oculus gloves will break into the market. It will also help other companies know how to develop VR software which takes advantage of unencumbered hands. It can eradicate the gaming limits and increase the business aspect.
Engineers in Facebook are experimenting with coding in VR because it is offering them infinite screen space instead of juggling in one Windows or on one specific monitor. Now, this new opportunity can be really important considering the business aspect. According to Business Insider, Oculus will close 200 to 500 demo stations within the Best Buy Stores. The reason was some stations went without use. Oculus gloves can help realize the true essence of VR.